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Fortunately, both the PS3 and 360 run at the full, promised 1280x720 native resolution.
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This is not a streaming issue - although each console displays instances of those - but instead something that affects every texture in the game despite the artwork being of equivalent quality to the 360's.Īccording to our pixel counting tests on high-contrast edges, we can confirm this has nothing to do with the framebuffer itself. Perhaps the most striking is the marked blurriness to the PS3's image quality in general, particularly on textures.
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Looking closer, more significant differences start to become apparent. Use the full-screen button to ensure you see full 720p resolution in this comparison video.Ī cursory look at the game reveals that the often-seen gamma level difference between the two consoles is present, giving PS3 more dynamic range in terms of colour at the expense of seeming a little "washed out" in comparison to the Xbox 360 game. The Elder Scrolls V: Skyrim on Xbox 360 and PlayStation 3. The 360 shots and footage are taken with the game running from DVD - as you're most likely aware, there are texture streming issues if you run the game from the Xbox 360 hard drive. Putting the inevitable list of glitches that are associated with such a huge balancing act aside (some of which we'll address later), it was quite rightly awarded a 10/10 in Eurogamer's Skyrim review for delivering on a very lofty ambition.įocusing on on the differences between the console versions first, here's our head-to-head video backed up by an exhaustive Skyrim triple-format comparison gallery, beefed up a little with extra shots since it was first posted. This includes the day-night cycles, the dynamic weather, and the much-hyped NPC routines - each of which help to breathe life into the many miles of its uncharted terrain. But put into practice on all three formats, are the differences really big enough to warrant this rebranding?Īll the basic tenets of what makes the Elder Scrolls series so engaging are present and correct in this release and translate convincingly to all three platforms. Although still partially based on the Gamebryo code that runs behind the scenes in Oblivion and Fallout 3, much has been made by Bethesda of how their new technology has improved character animations, lengthened draw distances on scenery and enhanced the game's AI systems. And of course, welcome to the new engine that powers the open-world experience, plainly dubbed the "Creation Engine". Welcome to Skyrim, Bethesda's long-awaited fantasy opus where you're free to carve out your own adventure.
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